Convert text into lifelike spoken audio using one of the six built-in voices.
Voice Quality
Unreal Speech Samples
Mean Opinion Score
Fiction
4.72
Non-Fiction
4.37
Conversation
3.91
OpenAI Text-to-Speech Samples
Mean Opinion Score
Fiction
N/A
Non-Fiction
N/A
Conversation
N/A
Mean Opinion Score (MOS) is a numerical measure that represents the perceived quality of audio samples, commonly used in evaluating text-to-speech systems.
The score ranges from 1 to 5, with 1 indicating poor quality and 5 signifying excellent quality.
These scores are derived from comprehensive, professionally-conducted evaluations, and are anonymized to ensure unbiased results.
Features
Unreal Speech Features
Voice Cloning
Multi-lingual
Per-word Timestamps
Pitch Control
Speed Control
Phone Formats (e.g. pcm_mulaw)
OpenAI Text-to-Speech Features
Voice Cloning
Multi-lingual
Per-word Timestamps
Pitch Control
Speed Control
Phone Formats (e.g. pcm_mulaw)
Features - Conclusion
Unreal Speech offers a wider range of voice manipulation features such as pitch and speed control, and supports per-word timestamps and phone audio formats.
OpenAI Text-to-Speech does not provide these capabilities, but does support multiple languages, a feature not available with Unreal Speech.
Both services do not support voice cloning.
Overall, Unreal Speech is more versatile for users needing detailed voice customization and specific audio format support, while OpenAI's offering is geared towards users who need multi-lingual support.
Pricing & Plans
Unreal Speech Pricing
Free
$0/mo
250,000 characters
Basic
$49/mo
3M characters
Extra: $16 per 1M chars
Plus
$499/mo
42M characters
Extra: $12 per 1M chars
Pro
$1499/mo
150M characters
Extra: $10 per 1M chars
Enterprise
$4999/mo
625M characters
Extra: $8 per 1M chars
OpenAI Text-to-Speech Pricing
Pay As You Go
$15per
1M characters
Optimized for speed
Pay As You Go (TTS HD)
$30per
1M characters
Optimized for quality
Pricing & Plans - Conclusion
Unreal Speech offers a more flexible pricing structure with a free tier and multiple paid options, catering to various usage scales from 250,000 characters for free up to 625M characters for enterprise users.
In contrast, OpenAI Text-to-Speech operates on a simple Pay As You Go model at $15 / $30 per 1M characters, without providing a free tier or scaling options.
Based on the available pricing tiers, Unreal Speech can be significantly more cost-effective, especially for higher volume needs, with options that can accommodate a wide range of budgets and requirements.
Unreal Speech offers a more accessible entry point with a free tier, making it a superior option for individuals and businesses starting out with text-to-speech technologies.
Additionally, for high volume usage, Unreal Speech presents significantly more cost-effective pricing tiers compared to OpenAI's Text-to-Speech service, which only has a Pay As You Go model without a free option.
This makes Unreal Speech a more attractive choice for users requiring substantial character usage.
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Frequently Asked Questions
How easy is it to switch from OpenAI Text-to-Speech to Unreal Speech?
Very easy, it only takes a few minutes. We give you 250,000 free characters per month, so you can start using our simple text-to-speech API right away.
How does the feature set of Unreal Speech compare to that of OpenAI Text-to-Speech?
Unreal Speech offers several features not available in OpenAI Text-to-Speech, including per-word timestamps, pitch control, speed control, and support for phone formats like pcm_mulaw.
These features enhance customization and integration capabilities, particularly for detailed audio editing and telephony applications.
Conversely, OpenAI Text-to-Speech's standout feature is its multilingual support, which Unreal Speech does not offer, making OpenAI's solution more versatile for global applications.
For startups and developers with variable text-to-speech needs, which service would you recommend between Unreal Speech and OpenAI Text-to-Speech?
For startups and developers with variable needs, the choice depends on specific requirements.
If multi-language support is key, OpenAI Text-to-Speech is the better option.
However, for those needing detailed control over voice output, such as pitch and speed adjustments, or applications requiring per-word timestamps, Unreal Speech would be the recommended choice due to its extensive feature set and flexible pricing tiers.
How does the cost of OpenAI Text-to-Speech compare to Unreal Speech for a similar amount of characters?
OpenAI Text-to-Speech operates on a Pay As You Go model at $15 / $30 per 1M characters, which doesn't directly compare to any Unreal Speech tier.
However, for substantial usage, Unreal Speech offers more characters for the price at higher tiers, such as the Pro plan at $1499/mo for 150M characters, suggesting better scalability for heavy users.
For a user needing phone format compatibility (e.g., pcm_mulaw), which text-to-speech service would you recommend?
Unreal Speech would be recommended for users needing phone format compatibility, such as pcm_mulaw, as it supports phone formats, unlike OpenAI Text-to-Speech.